selected works available
computational artifact, system in peril
 
bit 10001
processing    january, 2004    j.tarbell
based on code by Keith Peters
 
 
  launch small java applet launch medium java applet  
  200 x 200 pixels
10,001 bits
600 x 600 pixels
10,001 bits
 
 
Exposing the paths of particles as they accelerate around an infinite numerical attractor, we see a process of flow ranging from gentle to chaotic. It is an amazing thing to render 10,001 particles, in three dimensions, in real time. This system gives us the luxury of doing just that while simultaneously recording the results over time.
 
computational artifact
0000 60 second exposure, 10001 particles, reduced 50%
computational artifact
0001 60 second exposure, 10001 particles, reduced 50%
computational artifact
0002 60 second exposure, 10001 particles, reduced 50%
computational artifact
0003 60 second exposure, 10001 particles, reduced 50%
 
 
The extra bit in the 10,001 bits is not to outdo my friend Keith Peters (his original algorithm only has 10,000 bits), but rather to pay homage to his computational lab, Bit-101.